Over the last decade I’ve written a lot of articles
I’ve written for a number of outlets about all things science fictional, fantastical and videogame-ish. Here are some of my favourite bits:
As well as online publication, I’ve been a contributor to Wired magazine, Minecraft World, and Hack Circus magazine.
As well as writing about various geekery, I’m also an established B2B journalist whose articles have appeared in a number of publications.
Whether you’re sight-seeing in the constellation of Kasterbouros or slumming it on planet Earth, you need to be able keep track of things – especially if you’re a time traveller. This handy Time Lord-approved diary is perpetual, so will work whichever year you land in, and with a day to a page there’s plenty of room to record your adventures or plan your next move.
It’s also packed with useful information about holidays and anniversaries from all over the galaxy, from New Year’s Day (1st January) to the Second Manifestation of Kroll (12th December 2528.)
Climb aboard the TARDIS for a journey through space, time, and comedy in the official Doctor Who joke book!
-What do we want?
-When do we want it?
Packed with a dimensionally transcendent TARDIS-load amount of jokes, gags and riddles, this is the official Doctor Who joke book! Remember: it’s funnier on the inside!
“I don’t normally talk about work.”
A call handler for an insurance company that offers out of this world cover, a broker of Faustian pacts, the best man at a doomed stag night, a PR consultant who’s way out of his depth, and a ninja: everyone has a job to do. Eight stories, eight people, eight jobs: some find their work takes them just beyond reality; for others, “beyond reality” is just another day at the office.
Phil still calls for his best friend every day on his way to school, despite Mark’s recent death. Then one morning Mark is back: a clone created by Laz-R-UsT. Without Phil to teach Mark II the basics of life – the proper way to wear a school shirt and tie, why it’s best not to back-chat playground bullies, that perhaps he’s not good enough for footy practice – he seems unlikely to survive, let alone convince anyone he really is Mark. But soon they feel like best mates again, hanging out doing everyday stuff together . . . until an awful accident makes us realise that no one’s heard the last of Mark I, or the odd circumstances behind his death. Told with teenage energy, Mark II takes a deft, witty approach to mortality and grief. Philosophical, accessible and intriguing, it also has strong appeal for adult readers.
Available in Italian as Mark 2.0.
The Wasteland Almanac for Legacy: Life Among the Ruins Second Edition gives you 60 gobbets of post-apocalyptic weirdness to put in your wasteland, divided up into strange settlements, reality-warping devices and monstrous threats. Each entry offers suggestions of how to use it in your game – and how to mutate it as time passes. If you’re looking for inspiration for your Wasteland, in Legacy or any other post-apocalyptic RPG, look no further!
The first full-length hardback sourcebook for the critically-acclaimed Spire RPG. Contains more info on the richest and poorest districts in Spire, two new classes, ten scenarios, loads of extra advances and beautiful art from Adrian Stone.
The Fall has come, and devastated the World Before. But it’s not like we haven’t suffered catastrophes before. Every time our world falls apart, we’ve found a way to survive – and not just survive, but work together with friends new and old to build a new life.
In this 120-page hardcover book, you’ll find many ways to point your Legacy: Life Among the Ruins campaign towards an eventual rebirth.
A collection of 14 brand new horror short stories from authors such as Sarah Pinborough, Neil Jones, James Moran, Rosie Fletcher and James Henry.
Proceeds from the book go to support cancer charities, as part of DenOfGeek.com’s Geeks Vs Cancer appeal. Each story deals with the theme of urban legends. And they’re best not read before bedtime…
Gamma is a reclusive cyborg who has shunned human contact to hide in the engine room of a vast starship. She loves only two things – opera, and L.Y.D.I, the ship’s AI. But when an ambitious new captain plans an upgrade that will destroy the AI’s very essence, Gamma must leave the engine room to go on an epic quest throughout the ship, making some strange allies along the way…
This book was written as part of 2015’s Nineworlds convention in an attempt that was covered by The Guardian. 29 writers and an artist came up with an idea for, plotted, wrote and designed the cover for a book all within 75 minutes. You can download the finished book here.
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