Hi, I’m Chris Farnell and this is my website.
I write stories. Some of those stories are in books. Some of them have been part of live experiences. Some of them have been in games. I’ve also written articles on subjects ranging from mind reading to Minecraft to whether your mind is actually just a simulation.
If you have a story that you'd like me to write or help with something you're already working on I'm always keen to chat. Just click through here and I'll see what I can do to help.
You want the whole life story?
I was hatched from a vat in 2002 when I immediately went to study English Literature with Creative Writing at the University of East Anglia. On graduating in 2005 I received my first book deal for the YA science fiction novel, Mark II.
I am the author of apocalyptic space opera Fermi’s Progress, and creepy fiction anthology Dirty Work. I have also written Star Trek - Lower Decks Crew Handbook, the Doctor Who tie-ins The Time Traveller’s Diary and Knock! Knock! Who’s There? the official Doctor Who jokebook, alongside scenarios for TTRPG Spire: The City Must Fall’s source books and articles for Den of Geek, Wireframe magazine and others.
I live in Norwich.
If you want words written, I can write those words for you!
I can write for all kinds of styles and formats and deliver work on time and to a brief. I’ve collaborated with designers, other writers and editors, both on location and remotely using skype, slack, and google docs. I’ve written storylines, story hooks, in-world flavour text, rules mechanics, essays and articles to spec and to a deadline. Please get in touch if you need content writing for:
Over the last decade I’ve written a lot of articles
I’ve written for a number of outlets about all things science fictional, fantastical and videogame-ish. Here are some of my favourite bits:
The Literary Platform looks at new platforms for fiction. I’ve written them a Choose Your Own Adventure about Choose Your Own Adventures, mediations of the longevity of the zombie genre, a review of the Discworld app, and more.
I’ve written for Den of Geek about canon in Doctor Who, the world building of pre-school TV, and the use of allegory in science fiction.
I haven written in-depth articles for WhyNow Gaming (Formerly Wireframe Magazine) about spaceship interiors as RPG hubs, and realistic alien design in videogames, interviewing a number of prominent designers in the industry.
I’ve written for PC World about videogames that are like a second job (in a good way!) and how to turn your mobile phone into a functional Star Trek tricorder.
As well as online publication, I’ve been a contributor to Wired magazine, Minecraft World, and Hack Circus magazine.
I wrote a large amount of the support material for this game/exhibit that took place during the Science Museum’s Zombie Lab event. Set in the aftermath of a zombie apocalypse following the discovery of a “zombie cure”, participants were asked to review evidence and witness testimony to decide the fate of two individuals, a survivor who had killed zombies, and a “cured” zombie who had killed people. The event was covered in the New Scientist and BBC news.
A tie in event for the “First Contact” themed issue of Hack Circus Magazine. I helped turn the event into an actual live (fake) space mission. I planned out the “story” for the space mission, and wrote much of the supporting material, including the alien “radio transmissions” the audience would be hearing, along with text for posters and associated social media.
I’ve spoke numerous times at Hack Circus’s live events, including this talk on time travel logic, and an explanation of why you might be a brain in a jar (I brought the jar).
In 2015 I ran the Apocalypse track for the Nine Worlds fan convention, arranging speakers, chairing panels and running workshops. That same year I also ran “NanoSessionMo”, an attempt to get a room of nearly 50 people to write an entire novella within 75 minutes, which was covered in the Guardian. I’ve also given talks and run workshops here on time travel logic, writing aliens, and looking at what writing stories about existing technology can teach you about science fiction.
As well as writing about various geekery, I’m also an established B2B journalist whose articles have appeared in a number of publications.
I’m a regular contributor to Motor Finance magazine, covering everything from caravans to vehicle remarketing.
Working with Credit Strategy magazine I’ve written white papers on a number of the Digital Banking Club’s roundtable discussions, including how technology can disrupt the collections industry, and what the industry must do to support vulnerable customers.
I’m the Senior Editor of Business Focus Magazine, performing interviews, writing content and planning features for the B2B magazine.
Do you know your ET from your AI? Do you know the year 2001: A Space Odyssey was released ? Put your knowledge to the test with over 1,000 questions about all things sci-fi!
Whether you’re breaking out of the Matrix or escaping the Terminator, there are ten categories of quizzes, each split into three difficulty levels that will test even the most knowledgeable fans’ acumen of science fiction films.
Whether playing against your family or getting together with your friends, The Ultimate Sci-Fi Movie Quiz Book makes an ideal gift and is a fun way to determine who knows more about this out-of-this-world genre of films.
The first in a new series of stories following on from the adventures of Fermi’s Progress.
“The Fermi is the fastest ship, and the deadliest weapon in the universe. We only need it to be one of those things.”
The Fermi is back.
Three years into their planet-busting interstellar voyage, the crew of the Fermi try to relax with a tabletop RPG about living an ordinary life on the long-dead planet Earth. Only nobody can remember when they sat down to play. And the stakes might be higher than they realise.
Still, best not to think about it…
Starfleet’s mission is to explore strange new worlds, but sometimes the strangest forms of life can be found between those worlds. The mechanisms allowing life to evolve in the emptiness between stars are as mysterious as the life-forms themselves, be they vast, space-faring leviathans or shimmering swarms of microscopic life stretching across nebulas. Whatever form they take, these life-forms represent the frontier of Starfleet’s mission of research, conservation, and, if necessary, defense.
This packet presents ten detailed mission briefs oriented around spatial megafauna, each of which you can modify for use as adventures in your Star Trek™ Adventures campaigns.
A funny and illuminating guide to life on the U.S.S. Cerritos from Star Trek: Lower Decks, through the eyes of the beloved lower deckers themselves.
Join the crew of the U.S.S. Cerritos as they seek out new life and travel where people may, or may not, have been before!
Based on the hit Paramount+ animated series Star Trek: Lower Decks, Mariner, Boimler and all their friends offer advice and insider knowledge to new crewmembers. This hilarious and informative handbook will help you come to grips with the ship, your duties, and your fellow lower deckers, especially as they’ve generously left comments throughout.
Fermi’s Progress is a sequence of four novellas about the Fermi, a ship cobbled together from obsolete cold war tech and cutting edge mad science, bouncing around the galaxy leaving a trail of obliterated planets in its wake. Each novella, released every three months, will see the Fermi arrive at a mysterious new world, encounter bizarre new alien cultures, and blow them up.
Whether you’re sight-seeing in the constellation of Kasterbouros or slumming it on planet Earth, you need to be able keep track of things – especially if you’re a time traveller. This handy Time Lord-approved diary is perpetual, so will work whichever year you land in, and with a day to a page there’s plenty of room to record your adventures or plan your next move.
It’s also packed with useful information about holidays and anniversaries from all over the galaxy, from New Year’s Day (1st January) to the Second Manifestation of Kroll (12th December 2528.)
Climb aboard the TARDIS for a journey through space, time, and comedy in the official Doctor Who joke book!
-What do we want?
-TIME TRAVEL!
-When do we want it?
-THAT’S IRRELEVANT!
Packed with a dimensionally transcendent TARDIS-load amount of jokes, gags and riddles, this is the official Doctor Who joke book! Remember: it’s funnier on the inside!
“I don’t normally talk about work.”
A call handler for an insurance company that offers out of this world cover, a broker of Faustian pacts, the best man at a doomed stag night, a PR consultant who’s way out of his depth, and a ninja: everyone has a job to do. Eight stories, eight people, eight jobs: some find their work takes them just beyond reality; for others, “beyond reality” is just another day at the office.
Phil still calls for his best friend every day on his way to school, despite Mark’s recent death. Then one morning Mark is back: a clone created by Laz-R-UsT. Without Phil to teach Mark II the basics of life – the proper way to wear a school shirt and tie, why it’s best not to back-chat playground bullies, that perhaps he’s not good enough for footy practice – he seems unlikely to survive, let alone convince anyone he really is Mark. But soon they feel like best mates again, hanging out doing everyday stuff together . . . until an awful accident makes us realise that no one’s heard the last of Mark I, or the odd circumstances behind his death. Told with teenage energy, Mark II takes a deft, witty approach to mortality and grief. Philosophical, accessible and intriguing, it also has strong appeal for adult readers.
Available in Italian as Mark 2.0.
The Wasteland Almanac for Legacy: Life Among the Ruins Second Edition gives you 60 gobbets of post-apocalyptic weirdness to put in your wasteland, divided up into strange settlements, reality-warping devices and monstrous threats. Each entry offers suggestions of how to use it in your game – and how to mutate it as time passes. If you’re looking for inspiration for your Wasteland, in Legacy or any other post-apocalyptic RPG, look no further!
The ULTIMATE boredom buster for Disney fans!
Join your favourite Disney characters and challenge yourself to solve 100 maths-based puzzles.
Featuring Moana, Hercules, Moana, Woody, Mike and Sulley and many more characters, kids will love exercising their brains the Disney way.
Disney Brain Games: Maths‘ compact size makes it an ideal companion for travel and school holidays – it will keep children entertained for hours!
Delve deeper into the city’s secrets than ever before. This hardback edition of the Sin sourcebook focuses on the domains of Crime, Order and Religion and comes jam-packed with lore, extra abilities and advances, villains, plot hooks and scenarios – and two new classes, the Gutter Cleric and the Mortician Executioner, round it all out.
The first full-length hardback sourcebook for the critically-acclaimed Spire RPG. Contains more info on the richest and poorest districts in Spire, two new classes, ten scenarios, loads of extra advances and beautiful art from Adrian Stone.
The Fall has come, and devastated the World Before. But it’s not like we haven’t suffered catastrophes before. Every time our world falls apart, we’ve found a way to survive – and not just survive, but work together with friends new and old to build a new life.
In this 120-page hardcover book, you’ll find many ways to point your Legacy: Life Among the Ruins campaign towards an eventual rebirth.
A collection of 14 brand new horror short stories from authors such as Sarah Pinborough, Neil Jones, James Moran, Rosie Fletcher and James Henry.
Proceeds from the book go to support cancer charities, as part of DenOfGeek.com’s Geeks Vs Cancer appeal. Each story deals with the theme of urban legends. And they’re best not read before bedtime…
Gamma is a reclusive cyborg who has shunned human contact to hide in the engine room of a vast starship. She loves only two things – opera, and L.Y.D.I, the ship’s AI. But when an ambitious new captain plans an upgrade that will destroy the AI’s very essence, Gamma must leave the engine room to go on an epic quest throughout the ship, making some strange allies along the way…
This book was written as part of 2015’s Nineworlds convention in an attempt that was covered by The Guardian. 29 writers and an artist came up with an idea for, plotted, wrote and designed the cover for a book all within 75 minutes. You can download the finished book here.
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